/**
* Automatically generated on 2008/December/09	11:07:05  (EST -0500)
**/
package termint.game.monsters;
public enum Sound {
	SILENT(0),BARK(1),MEW(2),ROAR(3),GROWL(4),SQEEK(5),SQAWK(6),HISS(7),BUZZ(8),GRUNT(9),NEIGH(10),WAIL(11),GURGLE(12),BURBLE(13),ANIMAL(14),SHRIEK(15),BONES(16),LAUGH(17),MUMBLE(18),IMITATE(19),ORC(GRUNT),HUMANOID(20),ARREST(21),SOLDIER(22),GUARD(23),DJINNI(24),NURSE(25),SEDUCE(26),VAMPIRE(27),BRIBE(28),CUSS(29),RIDER(30),LEADER(31),NEMESIS(32),GUARDIAN(33),SELL(34),ORACLE(35),PRIEST(36),SPELL(37),WERE(38),BOAST(39);
	/** purely internal id */
	private int value;
	private Sound(int v) {
		this.value = v;
	}
	private Sound(Sound copy) {
		this.value = copy.value;
	}
}
